instance ItMw_1h_Vlk_Dagger(C_Item)
{
	name = "Dolch";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_DAG;
	material = MAT_METAL;
	value = Value_VLKDolch;
	damageTotal = Damage_VLKDolch;
	damagetype = DAM_EDGE;
	range = Range_VLKDolch;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_VLKDolch;
	visual = "Itmw_005_1h_dagger_01.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_MEATKNIFE(C_Item)
{
	name = "Fleischermesser";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_VLKDolch;
	damageTotal = 15;
	damagetype = DAM_EDGE;
	range = Range_VLKDolch;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 15;
	visual = "ItMw_MeatKnife.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_SCYTHE(C_Item)
{
	name = "Sense";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = 150;
	damageTotal = 40;
	damagetype = DAM_EDGE;
	range = Range_Stabkeule;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 60;
	visual = "ItMw_2H_Scythe.3DS";
	on_equip = equip_2h_light;
	on_unequip = unequip_2h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_WARSCYTHE(C_Item)
{
	name = "Zorn der Suchenden";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = 1500;
	damageTotal = 110;
	damagetype = DAM_EDGE;
	range = Range_Stabkeule;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 50;
	visual = "ItMw_2H_WarScythe.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance HEERSCHERSTAB(C_Item)
{
	name = "Herrscherstab";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = 150;
	damageTotal = 45;
	damagetype = DAM_EDGE;
	range = 150;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 30;
	visual = "ItMw_2H_Falx.3DS";
	on_equip = equip_2h_light;
	on_unequip = unequip_2h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Mace_L_01(C_Item)
{
	name = "Schurhaken";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Schuerhaken;
	damageTotal = Damage_Schuerhaken;
	damagetype = DAM_EDGE;
	range = Range_Schuerhaken;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schuerhaken;
	visual = "Itmw_005_1h_poker_01.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Bau_Axe(C_Item)
{
	name = "Sichel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_BauAxe;
	damageTotal = Damage_BauAxe;
	damagetype = DAM_EDGE;
	range = Range_BauAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_BauAxe;
	visual = "Itmw_007_1h_sickle_01.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Vlk_Mace(C_Item)
{
	name = "Gehstock";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_DAG;
	material = MAT_WOOD;
	value = Value_VLKMace;
	damageTotal = Damage_VLKMace;
	damagetype = DAM_BLUNT;
	range = Range_VLKMace;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_VLKMace;
	visual = "Itmw_008_1h_pole_01.3ds";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Mace_L_03(C_Item)
{
	name = "Belegnagel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Belegnagel;
	damageTotal = Damage_Belegnagel;
	damagetype = DAM_BLUNT;
	range = Range_Belegnagel;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Belegnagel;
	visual = "ItMw_008_1h_mace_light_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Bau_Mace(C_Item)
{
	name = "Schwerer Ast";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_BauMace;
	damageTotal = Damage_BauMace;
	damagetype = DAM_BLUNT;
	range = Range_BauMace;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_BauMace;
	visual = "ItMw_010_1h_Club_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Vlk_Axe(C_Item)
{
	name = "Beil";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_VLKAxe;
	damageTotal = Damage_VLKAxe;
	damagetype = DAM_EDGE;
	range = Range_VLKAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_VLKAxe;
	visual = "Itmw_010_1h_vlk_hatchet_01.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Mace_L_04(C_Item)
{
	name = "Schmiedehammer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Schmiedehammer;
	damageTotal = Damage_Schmiedehammer;
	damagetype = DAM_BLUNT;
	range = Range_Schmiedehammer;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schmiedehammer;
	visual = "ItMw_010_1h_sledgehammer_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ShortSword1(C_Item)
{
	name = "Kurzschwert der Miliz";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_ShortSword1;
	damageTotal = Damage_ShortSword1;
	damagetype = DAM_EDGE;
	range = Range_ShortSword1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ShortSword1;
	visual = "ItMw_010_1h_Sword_short_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Nagelknueppel(C_Item)
{
	name = "Nagelknuppel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Nagelknueppel;
	damageTotal = Damage_Nagelknueppel;
	damagetype = DAM_BLUNT;
	range = Range_Nagelknueppel;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Nagelknueppel;
	visual = "ItMw_012_1h_Nailmace_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Sword_L_03(C_Item)
{
	name = "Jagdmesser";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_DAG;
	material = MAT_METAL;
	value = Value_Wolfsklinge;
	damageTotal = Damage_Wolfsklinge;
	damagetype = DAM_EDGE;
	range = Range_Wolfsklinge;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Wolfsklinge;
	visual = "ItMw_012_1h_Knife_02.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ShortSword2(C_Item)
{
	name = "Grobes Kurzschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_ShortSword2;
	damageTotal = Damage_ShortSword2;
	damagetype = DAM_EDGE;
	range = Range_ShortSword2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ShortSword2;
	visual = "ItMw_012_1h_Sword_short_02.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Sense(C_Item)
{
	name = "Kleine Sense";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Sense;
	damageTotal = Damage_Sense;
	damagetype = DAM_EDGE;
	range = Range_Sense;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sense;
	visual = "ItMw_012_1h_Scythe_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Vlk_Sword(C_Item)
{
	name = "Degen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_VLKSchwert;
	damageTotal = Damage_VLKSchwert;
	damagetype = DAM_EDGE;
	range = Range_VLKSchwert;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = Condition_VLKSchwert;
	visual = "ItMw_018_1h_SwordCane_01.3ds";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Nov_Mace(C_Item)
{
	name = "Kampfstab";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_NovMace;
	damageTotal = Damage_NovMace;
	damagetype = DAM_BLUNT;
	range = Range_NovMace;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_NovMace;
	visual = "ItMw_020_2h_Nov_Staff_01.3DS";
	on_equip = equip_2h_light;
	on_unequip = unequip_2h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2h_Bau_Axe(C_Item)
{
	name = "Holzfalleraxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Bau2hAxt;
	damageTotal = Damage_Bau2hAxt;
	damagetype = DAM_EDGE;
	range = Range_Bau2hAxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Bau2hAxt;
	visual = "ItMw_020_2h_Axe_Lumberjack_01.3ds";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Axe_L_01(C_Item)
{
	name = "Spitzhacke";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE | ITEM_NSPLIT;
	material = MAT_METAL;
	value = Value_Spitzhacke;
	damageTotal = Damage_Spitzhacke;
	damagetype = DAM_EDGE;
	range = Range_Spitzhacke;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Spitzhacke;
	visual = "ItMw_020_2h_Pickaxe_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_MISC_Sword(C_Item)
{
	name = "Rostiges Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_MiscSword;
	damageTotal = Damage_MiscSword;
	damagetype = DAM_EDGE;
	range = Range_MiscSword;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_MiscSword;
	visual = "ItMw_020_1h_sword_old_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Misc_Axe(C_Item)
{
	name = "Rostige Axt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_MiscAxe;
	damageTotal = Damage_MiscAxe;
	damagetype = DAM_EDGE;
	range = Range_MiscAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_MiscAxe;
	visual = "ItMw_025_2h_Misc_Axe_old_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Sword_M_01(C_Item)
{
	name = "Rostiger Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Misc2hSword;
	damageTotal = Damage_Misc2hSword;
	damagetype = DAM_EDGE;
	range = Range_Misc2hSword;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Misc2hSword;
	visual = "ItMw_025_2h_Sword_old_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Mil_Sword(C_Item)
{
	name = "Grobes Breitschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_MilSchwert;
	damageTotal = Damage_MilSchwert;
	damagetype = DAM_EDGE;
	range = Range_MilSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_MilSchwert;
	visual = "Itmw_025_1h_Mil_Sword_broad_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Sld_Axe(C_Item)
{
	name = "Grobes Kriegsbeil";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Sld1hAxt;
	damageTotal = Damage_Sld1hAxt;
	damagetype = DAM_EDGE;
	range = Range_Sld1hAxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sld1hAxt;
	visual = "ItMw_025_1h_sld_axe_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Sld_Sword(C_Item)
{
	name = "Grobes Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Sld1hSchwert;
	damageTotal = Damage_Sld1hSchwert;
	damagetype = DAM_EDGE;
	range = Range_Sld1hSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sld1hSchwert;
	visual = "ItMw_025_1h_sld_sword_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2h_Sld_Axe(C_Item)
{
	name = "Grobe Kriegsaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Sld2hAxe;
	damageTotal = Damage_Sld2hAxe;
	damagetype = DAM_EDGE;
	range = Range_Sld2hAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sld2hAxe;
	visual = "ItMw_035_2h_sld_axe_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2h_Sld_Sword(C_Item)
{
	name = "Grober Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Sld2hSchwert;
	damageTotal = Damage_Sld2hSchwert;
	damagetype = DAM_EDGE;
	range = Range_Sld2hSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sld2hSchwert;
	visual = "ItMw_035_2h_sld_sword_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1h_Pal_Sword(C_Item)
{
	name = "Paladinschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_PalSchwert;
	damageTotal = Damage_PalSchwert;
	damagetype = DAM_EDGE;
	range = Range_PalSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PalSchwert;
	visual = "ItMw_030_1h_PAL_Sword_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2h_Pal_Sword(C_Item)
{
	name = "Paladin-Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_PalZweihaender;
	damageTotal = Damage_PalZweihaender;
	damagetype = DAM_EDGE;
	range = Range_PalZweihaender;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PalZweihaender;
	visual = "ItMw_040_2h_PAL_Sword_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcAxe_01(C_Item)
{
	name = "Krush Pach";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Orkaxt_01;
	damageTotal = Damage_Orkaxt_01;
	damagetype = DAM_EDGE;
	range = Range_Orkaxt_01;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkaxt_01;
	visual = "ItMw_2H_OrcAxe_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcAxe_02(C_Item)
{
	name = "Krush UrRok";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Orkaxt_02;
	damageTotal = Damage_Orkaxt_02;
	damagetype = DAM_EDGE;
	range = Range_Orkaxt_02;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkaxt_02;
	visual = "ItMw_2H_OrcAxe_02.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcAxe_03(C_Item)
{
	name = "Krush Agash";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Orkaxt_03;
	damageTotal = Damage_Orkaxt_03;
	damagetype = DAM_EDGE;
	range = Range_Orkaxt_03;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkaxt_03;
	visual = "ItMw_2H_OrcAxe_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcAxe_04(C_Item)
{
	name = "Krush BrokDar";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Orkaxt_04;
	damageTotal = Damage_Orkaxt_04;
	damagetype = DAM_EDGE;
	range = Range_Orkaxt_04;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkaxt_04;
	visual = "ItMw_2H_OrcAxe_04.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcSword_01(C_Item)
{
	name = "Grach Karrok";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Orkschwert;
	damageTotal = Damage_Orkschwert;
	damagetype = DAM_EDGE;
	range = Range_Orkschwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkschwert;
	visual = "ItMw_2H_OrcSword_02.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_OrcSword_02(C_Item)
{
	name = "Grach Wachur";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Orkschwert;
	damageTotal = Damage_Orkschwert_01;
	damagetype = DAM_EDGE;
	range = Range_Orkschwert_01;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkschwert_01;
	visual = "ItMw_070_2h_sword_09.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_ORCSWORD_03(C_Item)
{
	name = "Grach Chatag";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Orkschwert;
	damageTotal = Damage_Drachenschneide;
	damagetype = DAM_EDGE;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Drachenschneide;
	visual = "ItMw_075_2h_sword_heavy_03.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_ORCSWORD_04(C_Item)
{
	name = "Grach Daggar";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Orkschwert;
	damageTotal = Damage_Drachenschneide;
	damagetype = DAM_EDGE;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Drachenschneide;
	visual = "itMw_080_2h_sword_heavy_04.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = 200;
	text[2] = NAME_Str_needed;
	count[2] = 200;
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_ORCMACE_01(C_Item)
{
	name = "Hash Var";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Orkschwert;
	damageTotal = Damage_Drachenschneide;
	damagetype = DAM_BLUNT;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Drachenschneide;
	visual = "ItMw_030_2h_kdf_hammer_01.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = 120;
	text[2] = NAME_Str_needed;
	count[2] = 180;
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ORCSTAFF(C_Item)
{
	name = "Stab des Orkschamanen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_STONE;
	value = Value_Orkschwert;
	damageTotal = 30;
	damagetype = DAM_BLUNT;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 30;
	visual = "ItRw_Orcstaff_02.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = 30;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ORCSTAFF_ELITE(C_Item)
{
	name = "Stab des obersten Orkschamanen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_STONE;
	value = Value_Orkschwert;
	damageTotal = 50;
	damagetype = DAM_BLUNT;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 50;
	visual = "ItRw_Orcstaff_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = 50;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ORCSTAFF_UNDEAD(C_Item)
{
	name = "Stab eines untoten Schamanen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_STONE;
	value = Value_Orkschwert;
	damageTotal = 100;
	damagetype = DAM_BLUNT;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 100;
	visual = "ItRw_Orcstaff_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = 100;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ShortSword3(C_Item)
{
	name = "Kurzschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_ShortSword3;
	damageTotal = Damage_ShortSword3;
	damagetype = DAM_EDGE;
	range = Range_ShortSword3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ShortSword3;
	visual = "ItMw_016_1h_Sword_short_03.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Nagelkeule(C_Item)
{
	name = "Nagelkeule";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Nagelkeule;
	damageTotal = Damage_Nagelkeule;
	damagetype = DAM_BLUNT;
	range = Range_Nagelkeule;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Nagelkeule;
	visual = "ItMw_018_1h_Mace_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ShortSword4(C_Item)
{
	name = "Wolfszahn";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_ShortSword4;
	damageTotal = Damage_ShortSword4;
	damagetype = DAM_EDGE;
	range = Range_ShortSword4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ShortSword4;
	visual = "ItMw_020_1h_Sword_short_04.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Kriegskeule(C_Item)
{
	name = "Kriegskeule";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Kriegskeule;
	damageTotal = Damage_Kriegskeule;
	damagetype = DAM_BLUNT;
	range = Range_Kriegskeule;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Kriegskeule;
	visual = "ItMw_022_1h_mace_war_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Richtstab(C_Item)
{
	name = "Richtstab";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Richtstab;
	damageTotal = Damage_Richtstab;
	damagetype = DAM_EDGE;
	range = Range_Richtstab;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Richtstab;
	visual = "ItMw_025_2h_Staff_02.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ShortSword5(C_Item)
{
	name = "Edles Kurzschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_ShortSword5;
	damageTotal = Damage_ShortSword5;
	damagetype = DAM_EDGE;
	range = Range_ShortSword5;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ShortSword5;
	visual = "ItMw_025_1h_Sword_short_05.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Kriegshammer1(C_Item)
{
	name = "Kriegshammer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Kriegshammer1;
	damageTotal = Damage_Kriegshammer1;
	damagetype = DAM_BLUNT;
	range = Range_Kriegshammer1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Kriegshammer1;
	visual = "ItMw_028_1h_warhammer_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Hellebarde(C_Item)
{
	name = "Hellebarde";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Hellebarde;
	damageTotal = Damage_Hellebarde;
	damagetype = DAM_EDGE;
	range = Range_Hellebarde;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Hellebarde;
	visual = "itmw_028_2h_halberd_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Nagelkeule2(C_Item)
{
	name = "Schwere Nagelkeule";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Nagelkeule2;
	damageTotal = Damage_Nagelkeule2;
	damagetype = DAM_BLUNT;
	range = Range_Nagelkeule2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Nagelkeule2;
	visual = "ItMw_018_1h_Mace_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schiffsaxt(C_Item)
{
	name = "Schiffsaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Schiffsaxt;
	damageTotal = Damage_Schiffsaxt;
	damagetype = DAM_EDGE;
	range = Range_Schiffsaxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schiffsaxt;
	visual = "ItMw_030_1h_axe_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Piratensaebel(C_Item)
{
	name = "Piratensabel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Piratensaebel;
	damageTotal = Damage_Piratensaebel;
	damagetype = DAM_EDGE;
	range = Range_Piratensaebel;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Piratensaebel;
	visual = "ItMw_030_1h_sword_03.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert(C_Item)
{
	name = "Grobes Langschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert;
	damageTotal = Damage_Schwert;
	damagetype = DAM_EDGE;
	range = Range_Schwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert;
	visual = "ItMw_030_1h_sword_long_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Common_01(C_Item)
{
	name = NAME_ItMw_1H_Common_01;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Common1;
	damageTotal = Damage_Common1;
	damagetype = DAM_EDGE;
	range = Range_Common1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Common1;
	visual = "ItMw_030_1h_Common_Sword_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Stabkeule(C_Item)
{
	name = "Stabkeule";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Stabkeule;
	damageTotal = Damage_Stabkeule;
	damagetype = DAM_BLUNT;
	range = Range_Stabkeule;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Stabkeule;
	visual = "ItMw_032_2h_staff_03.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_1H_SWORD_LONG_05(C_Item)
{
	name = "Schwert des Todes";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 1000;
	damageTotal = 115;
	damagetype = DAM_EDGE;
	range = 100;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 130;
	visual = "ITMW_1H_SWORD_LONG_05.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Zweihaender1(C_Item)
{
	name = "Leichter Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Zweihaender1;
	damageTotal = Damage_Zweihaender1;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Zweihaender1;
	visual = "ItMw_032_2h_sword_light_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Steinbrecher(C_Item)
{
	name = "Steinbrecher";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Steinbrecher;
	damageTotal = Damage_Steinbrecher;
	damagetype = DAM_BLUNT;
	range = Range_Steinbrecher;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Steinbrecher;
	visual = "ItMw_035_1h_mace_war_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Spicker(C_Item)
{
	name = "Schadelspicker";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Spicker;
	damageTotal = Damage_Spicker;
	damagetype = DAM_BLUNT;
	range = Range_Spicker;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Spicker;
	visual = "ItMw_035_1h_mace_03.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Streitaxt1(C_Item)
{
	name = "Leichte Streitaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Streitaxt1;
	damageTotal = Damage_Streitaxt1;
	damagetype = DAM_EDGE;
	range = Range_Streitaxt1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Streitaxt1;
	visual = "ItMw_035_2h_Axe_light_03.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert1(C_Item)
{
	name = "Edles Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert1;
	damageTotal = Damage_Schwert1;
	damagetype = DAM_EDGE;
	range = Range_Schwert1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert1;
	visual = "ItMw_035_1h_Sword_04.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert2(C_Item)
{
	name = "Langschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert2;
	damageTotal = Damage_Schwert2;
	damagetype = DAM_EDGE;
	range = Range_Schwert2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert2;
	visual = "ItMw_037_1h_sword_long_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Doppelaxt(C_Item)
{
	name = "Doppelaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Doppelaxt;
	damageTotal = Damage_Doppelaxt;
	damagetype = DAM_EDGE;
	range = Range_Doppelaxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Doppelaxt;
	visual = "ItMw_040_1h_Axe_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Bartaxt(C_Item)
{
	name = "Bartaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Bartaxt;
	damageTotal = Damage_Bartaxt;
	damagetype = DAM_EDGE;
	range = Range_Bartaxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Bartaxt;
	visual = "ItMw_040_1h_axe_03.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Morgenstern(C_Item)
{
	name = "Morgenstern";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Morgenstern;
	damageTotal = Damage_Morgenstern;
	damagetype = DAM_BLUNT;
	range = Range_Morgenstern;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Morgenstern;
	visual = "ItMW_045_1h_mace_04.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert3(C_Item)
{
	name = "Grobes Bastardschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert3;
	damageTotal = Damage_Schwert3;
	damagetype = DAM_EDGE;
	range = Range_Schwert3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert3;
	visual = "ItMw_045_1h_Sword_Bastard_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert4(C_Item)
{
	name = "Edles Langschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert4;
	damageTotal = Damage_Schwert4;
	damagetype = DAM_EDGE;
	range = Range_Schwert4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert4;
	visual = "ItMw_045_1h_Sword_long_04.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Special_01(C_Item)
{
	name = NAME_ItMw_1H_Special_01;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Special_1H_1;
	damageTotal = Damage_Special_1H_1;
	damagetype = DAM_EDGE;
	range = Range_Special_1H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_1H_1;
	visual = "ItMw_045_1h_Sword_smith_02.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Special_01(C_Item)
{
	name = NAME_ItMw_2H_Special_01;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Special_2H_1;
	damageTotal = Damage_Special_2H_1;
	damagetype = DAM_EDGE;
	range = Range_Special_2H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_2H_1;
	visual = "ItMw_050_2h_Sword_smith_02.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Rapier(C_Item)
{
	name = "Rapier";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Rapier;
	damageTotal = Damage_Rapier;
	damagetype = DAM_EDGE;
	range = Range_Rapier;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = Condition_Rapier;
	visual = "ItMw_050_1h_Sword_Rapier_01.3ds";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Rubinklinge(C_Item)
{
	name = "Rubinklinge";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Rubinklinge;
	damageTotal = Damage_Rubinklinge;
	damagetype = DAM_EDGE;
	range = Range_Rubinklinge;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Rubinklinge;
	visual = "ItMw_050_1h_sword_05.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Streitkolben(C_Item)
{
	name = "Streitkolben";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Streitkolben;
	damageTotal = Damage_Streitkolben;
	damagetype = DAM_BLUNT;
	range = Range_Streitkolben;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Streitkolben;
	visual = "ItMw_050_1h_mace_war_03.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Zweihaender2(C_Item)
{
	name = "Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Zweihaender2;
	damageTotal = Damage_Zweihaender2;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Zweihaender2;
	visual = "ItMw_055_2h_sword_light_05.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ZWEIHAENDER5(C_Item)
{
	name = "Zweihander eines Templers";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Zweihaender2;
	damageTotal = Damage_Zweihaender2;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Zweihaender1;
	visual = "ItMw_032_2h_sword_light_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Runenschwert(C_Item)
{
	name = "Runenschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Runenschwert;
	damageTotal = Damage_Runenschwert;
	damagetype = DAM_EDGE;
	range = Range_Runenschwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Runenschwert;
	visual = "ItMw_055_1h_sword_long_05.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Rabenschnabel(C_Item)
{
	name = "Rabenschnabel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Rabenschnabel;
	damageTotal = Damage_Rabenschnabel;
	damagetype = DAM_BLUNT;
	range = Range_Rabenschnabel;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Rabenschnabel;
	visual = "ItMw_058_1h_warhammer_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schwert5(C_Item)
{
	name = "Edles Bastardschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Schwert5;
	damageTotal = Damage_Schwert5;
	damagetype = DAM_EDGE;
	range = Range_Schwert5;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schwert5;
	visual = "ItMw_058_1h_Sword_Bastard_02.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Inquisitor(C_Item)
{
	name = "Inquisitor";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Inquisitor;
	damageTotal = Damage_Inquisitor;
	damagetype = DAM_EDGE;
	range = Range_Inquisitor;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Inquisitor;
	visual = "ItMw_060_1h_mace_war_04.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Streitaxt2(C_Item)
{
	name = "Streitaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Streitaxt2;
	damageTotal = Damage_Streitaxt2;
	damagetype = DAM_EDGE;
	range = Range_Streitaxt2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Streitaxt2;
	visual = "ItMw_060_2h_axe_heavy_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Zweihaender3(C_Item)
{
	name = "Runen-Macht";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Zweihaender3;
	damageTotal = Damage_Zweihaender3;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Zweihaender3;
	visual = "ItMw_060_2h_sword_01.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Special_02(C_Item)
{
	name = NAME_ItMw_1H_Special_02;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Special_1H_2;
	damageTotal = Damage_Special_1H_2;
	damagetype = DAM_EDGE;
	range = Range_Special_1H_2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_1H_2;
	visual = "ItMw_060_1h_Sword_smith_03.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Special_02(C_Item)
{
	name = NAME_ItMw_2H_Special_02;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Special_2H_2;
	damageTotal = Damage_Special_2H_2;
	damagetype = DAM_EDGE;
	range = Range_Special_2H_2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_2H_2;
	visual = "ItMw_070_2h_Sword_smith_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_ElBastardo(C_Item)
{
	name = "El Bastardo";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_ElBastardo;
	damageTotal = Damage_ElBastardo;
	damagetype = DAM_EDGE;
	range = Range_ElBastardo;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_ElBastardo;
	visual = "ItMw_065_1h_sword_bastard_03.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Kriegshammer2(C_Item)
{
	name = "Schwerer Kriegshammer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Kriegshammer2;
	damageTotal = Damage_Kriegshammer2;
	damagetype = DAM_BLUNT;
	range = Range_Kriegshammer2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Kriegshammer2;
	visual = "ItMw_065_1h_warhammer_03.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Meisterdegen(C_Item)
{
	name = "Meisterdegen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Meisterdegen;
	damageTotal = Damage_Meisterdegen;
	damagetype = DAM_EDGE;
	range = Range_Meisterdegen;
	on_equip = Equip_1H_10;
	on_unequip = UnEquip_1H_10;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = Condition_Meisterdegen;
	visual = "ItMw_065_1h_SwordCane_02.3ds";
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_ADDON_BONUS_1H;
	count[4] = Waffenbonus_10;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Folteraxt(C_Item)
{
	name = "Folteraxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_Folteraxt;
	damageTotal = Damage_Folteraxt;
	damagetype = DAM_EDGE;
	range = Range_Folteraxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Folteraxt;
	visual = "ItMw_065_2h_greataxe_01.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Orkschlaechter(C_Item)
{
	name = "Orkschlachter";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Orkschlaechter;
	damageTotal = Damage_Orkschlaechter;
	damagetype = DAM_EDGE;
	range = Range_Orkschlaechter;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Orkschlaechter;
	visual = "ItMw_065_1h_sword_bastard_04.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Zweihaender4(C_Item)
{
	name = "Schwerer Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Zweihaender4;
	damageTotal = Damage_Zweihaender4;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Zweihaender4;
	visual = "ItMw_068_2h_sword_02.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Schlachtaxt(C_Item)
{
	name = "Schlachtaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Schlachtaxt;
	damageTotal = Damage_Schlachtaxt;
	damagetype = DAM_EDGE;
	range = Range_Schlachtaxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Schlachtaxt;
	visual = "ItMw_070_2h_axe_heavy_03.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Krummschwert(C_Item)
{
	name = "Krummschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Scimitar;
	damageTotal = Damage_Scimitar;
	damagetype = DAM_EDGE;
	range = Range_Scimitar;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Scimitar;
	visual = "ItMw_070_2h_sword_09.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Barbarenstreitaxt(C_Item)
{
	name = "Barbarenstreitaxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Barbarenstreitaxt;
	damageTotal = Damage_Barbarenstreitaxt;
	damagetype = DAM_EDGE;
	range = Range_Barbarenstreitaxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Barbarenstreitaxt;
	visual = "ItMw_075_2h_axe_heavy_04.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Sturmbringer(C_Item)
{
	name = "Sturmbringer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Sturmbringer;
	damageTotal = Damage_Sturmbringer;
	damagetype = DAM_EDGE;
	range = Range_Sturmbringer;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sturmbringer;
	visual = "ItMw_075_2h_sword_heavy_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Special_03(C_Item)
{
	name = NAME_ItMw_1H_Special_03;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Special_1H_3;
	damageTotal = Damage_Special_1H_3;
	damagetype = DAM_EDGE;
	range = Range_Special_1H_3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_1H_3;
	visual = "ItMw_075_1h_sword_smith_04.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Special_03(C_Item)
{
	name = NAME_ItMw_2H_Special_03;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Special_2H_3;
	damageTotal = Damage_Special_2H_3;
	damagetype = DAM_EDGE;
	range = Range_Special_2H_3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_2H_3;
	visual = "ItMw_090_2h_sword_smith_04.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Berserkeraxt(C_Item)
{
	name = "Berserkeraxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_Berserkeraxt;
	damageTotal = Damage_Berserkeraxt;
	damagetype = DAM_EDGE;
	range = Range_Berserkeraxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Berserkeraxt;
	visual = "ItMw_080_2h_axe_heavy_02.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Drachenschneide(C_Item)
{
	name = "Drachenschneide";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Drachenschneide;
	damageTotal = Damage_Drachenschneide;
	damagetype = DAM_EDGE;
	range = Range_Drachenschneide;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Drachenschneide;
	visual = "itMw_080_2h_sword_heavy_04.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Special_04(C_Item)
{
	name = NAME_ItMw_1H_Special_04;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Special_1H_4;
	damageTotal = Damage_Special_1H_4;
	damagetype = DAM_EDGE;
	range = Range_Special_1H_4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_1H_4;
	visual = "ItMw_090_1h_sword_smith_05.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Special_04(C_Item)
{
	name = NAME_ItMw_2H_Special_04;
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Special_2H_4;
	damageTotal = Damage_Special_2H_4;
	damagetype = DAM_EDGE;
	range = Range_Special_2H_4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_2H_4;
	visual = "ItMw_110_2h_sword_smith_05.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Blessed_01(C_Item)
{
	name = "Rohe Erzklinge";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Blessed_1H_1;
	damageTotal = Damage_Blessed_1H_1;
	damagetype = DAM_EDGE;
	range = Range_Blessed_1H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Blessed_1H_1;
	visual = "itmw_030_1h_PAL_sword_bastard_RAW_01.3ds";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Blessed_02(C_Item)
{
	name = "Gesegnete Erzklinge";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Blessed_1H_2;
	damageTotal = Damage_Blessed_1H_2;
	damagetype = DAM_EDGE;
	range = Range_Blessed_1H_2;
	cond_atr[2] = ATR_STRENGTH;
	on_equip = equip_blessed_1h;
	on_unequip = unequip_blessed_1h;
	cond_value[2] = Condition_Blessed_1H_2;
	visual = "ItMw_030_1h_PAL_sword_bastard_RAW_01.3DS";
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_1H_Blessed_03(C_Item)
{
	name = "Innos' Zorn";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Blessed_1H_3;
	damageTotal = Damage_Blessed_1H_3;
	damage[DAM_INDEX_EDGE] = Damage_Blessed_1H_3;
	damage[DAM_INDEX_FIRE] = 50;
	damage[DAM_INDEX_MAGIC] = 20;
	damagetype = DAM_EDGE | DAM_FIRE | DAM_MAGIC;
	range = Range_Blessed_1H_3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Blessed_1H_3;
	on_equip = equip_blessed_1h;
	on_unequip = unequip_blessed_1h;
	visual = "ItMw_030_1h_PAL_sword_bastard_RAW_01.3DS";
	description = name;
	text[0] = NAME_Damage;
	count[0] = damageTotal;
	text[1] = NAME_Dam_Fire;
	count[1] = damage[DAM_INDEX_FIRE];
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Blessed_01(C_Item)
{
	name = "Rohe Erzklinge";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Blessed_2H_1;
	damageTotal = Damage_Blessed_2H_1;
	damagetype = DAM_EDGE;
	range = Range_Blessed_2H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Blessed_2H_1;
	visual = "ItMw_040_2h_PAL_sword_heavy_RAW_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Blessed_02(C_Item)
{
	name = "Ordensschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Blessed_2H_2;
	damageTotal = Damage_Blessed_2H_2;
	damagetype = DAM_EDGE;
	range = Range_Blessed_2H_2;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Blessed_2H_2;
	on_equip = equip_blessed_2h;
	on_unequip = unequip_blessed_2h;
	visual = "ItMw_040_2h_PAL_sword_heavy_RAW_01.3DS";
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_2H_Blessed_03(C_Item)
{
	name = "Heiliger Vollstrecker";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Blessed_2H_3;
	damageTotal = Damage_Blessed_2H_3;
	damage[DAM_INDEX_EDGE] = Damage_Blessed_2H_3;
	damage[DAM_INDEX_FIRE] = 50;
	damage[DAM_INDEX_MAGIC] = 20;
	damagetype = DAM_EDGE | DAM_FIRE | DAM_MAGIC;
	range = Range_Blessed_2H_3;
	on_equip = equip_blessed_2h;
	on_unequip = unequip_blessed_2h;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Blessed_2H_3;
	visual = "ItMw_040_2h_PAL_sword_heavy_RAW_01.3DS";
	description = name;
	text[0] = NAME_Damage;
	count[0] = damageTotal;
	text[1] = NAME_Dam_Fire;
	count[1] = damage[DAM_INDEX_FIRE];
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_ORCPRESTIGE(C_Item)
{
	name = "Ulu-Mulu";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = 500;
	damageTotal = 50;
	damagetype = DAM_BLUNT;
	weight = 10;
	range = 130;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 50;
	on_equip = equip_ulumulu;
	on_unequip = unequip_ulumulu;
	visual = "ItMw_2h_OrcPrestige.3DS";
	description = name;
	text[0] = "Das Ulu-Mulu erweist sich als gro?es Zeichen der Kraft und Wurde.";
	text[1] = "Sein Besitzer braucht die Orks nicht langer zu furchten!";
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Knife01(C_Item)
{
	name = "Wolfsmesser";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Wolfsmesser;
	damageTotal = Damage_Wolfsmesser;
	damagetype = DAM_EDGE;
	range = Range_Wolfsmesser;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Wolfsmesser;
	visual = "ItMw_012_1h_Knife_02.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Stab01(C_Item)
{
	name = "Stab des Feuermagiers";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Stab01;
	damagetype = DAM_MAGIC;
	damage[DAM_INDEX_MAGIC] = DAMAGE_STAB01MAGIC;
	range = Range_Stab01;
	on_equip = equip_zauberstab_kdf;
	on_unequip = unequip_zauberstab_kdf;
	cond_atr[2] = ATR_MANA_MAX;
	cond_value[2] = Condition_Stab01;
	visual = "ITMW_MAGESTAFF_2H_FIREMAGE.3DS";
	effect = "SPELLFX_FIRESTAFF";
	description = name;
	text[1] = NAME_Dam_Magic;
	count[1] = DAMAGE_STAB01MAGIC;
	text[2] = NAME_Bonus_Mana;
	count[2] = 30;
	text[3] = NAME_Mana_needed;
	count[3] = cond_value[2];
	text[4] = NAME_RADIUS;
	count[4] = range;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Stab02(C_Item)
{
	name = "Stab des Wassermagiers";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Stab02;
	damagetype = DAM_MAGIC;
	damage[DAM_INDEX_MAGIC] = DAMAGE_STAB02MAGIC;
	range = Range_Stab02;
	on_equip = equip_zauberstab_kdw;
	on_unequip = unequip_zauberstab_kdw;
	cond_atr[2] = ATR_MANA_MAX;
	cond_value[2] = Condition_Stab02;
	visual = "ITMW_MAGESTAFF_2H_WATERMAGE.3DS";
	effect = "SPELLFX_MANAPOTION";
	description = name;
	text[1] = NAME_Dam_Magic;
	count[1] = DAMAGE_STAB02MAGIC;
	text[2] = NAME_Bonus_Mana;
	count[2] = 20;
	text[3] = NAME_Mana_needed;
	count[3] = cond_value[2];
	text[4] = NAME_RADIUS;
	count[4] = range;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Stab03(C_Item)
{
	name = "Stab des Schwarzmagiers";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Stab03;
	damagetype = DAM_MAGIC;
	damage[DAM_INDEX_MAGIC] = DAMAGE_STAB03MAGIC;
	range = Range_Stab03;
	on_equip = equip_zauberstab_kdm;
	on_unequip = unequip_zauberstab_kdm;
	cond_atr[2] = ATR_MANA_MAX;
	cond_value[2] = Condition_Stab03;
	visual = "ITMW_MAGESTAFF_2H_DARKMAGE.3DS";
	effect = "SPELLFX_DARKSTAFF";
	description = name;
	text[1] = NAME_Dam_Magic;
	count[1] = DAMAGE_STAB03MAGIC;
	text[2] = NAME_Bonus_Mana;
	count[2] = 25;
	text[3] = NAME_Mana_needed;
	count[3] = cond_value[2];
	text[4] = NAME_RADIUS;
	count[4] = range;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Stab04(C_Item)
{
	name = "Stab des Guru";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Stab04;
	damagetype = DAM_MAGIC;
	damage[DAM_INDEX_MAGIC] = DAMAGE_STAB04MAGIC;
	range = Range_Stab04;
	on_equip = equip_zauberstab_gur;
	on_unequip = unequip_zauberstab_gur;
	cond_atr[2] = ATR_MANA_MAX;
	cond_value[2] = Condition_Stab04;
	visual = "ITMW_MAGESTAFF_2H_GURU.3DS";
	effect = "SPELLFX_GURUSTAFF";
	description = name;
	text[1] = NAME_Dam_Magic;
	count[1] = DAMAGE_STAB04MAGIC;
	text[2] = NAME_Bonus_Mana;
	count[2] = 35;
	text[3] = NAME_Mana_needed;
	count[3] = cond_value[2];
	text[4] = NAME_RADIUS;
	count[4] = range;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Hacker_1h_01(C_Item)
{
	name = "Machete";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_Machete;
	damageTotal = Damage_Machete;
	damagetype = DAM_EDGE;
	range = Range_Machete;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Machete;
	visual = "ItMw_1H_Machete_02.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Hacker_1h_02(C_Item)
{
	name = "Alte Machete";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_AltMachete;
	damageTotal = Damage_AltMachete;
	damagetype = DAM_EDGE;
	range = Range_AltMachete;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_AltMachete;
	visual = "ItMw_1H_Machete_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Hacker_2h_01(C_Item)
{
	name = "Riesenmachete";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Hacker;
	damageTotal = Damage_Hacker;
	damagetype = DAM_EDGE;
	range = Range_Hacker;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Hacker;
	visual = "ItMw_2H_Machete_02.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Hacker_2h_02(C_Item)
{
	name = "Alte Riesenmachete";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_AltHacker;
	damageTotal = Damage_AltHacker;
	damagetype = DAM_EDGE;
	range = Range_AltHacker;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_AltHacker;
	visual = "ItMw_2H_Machete_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Keule_1h_01(C_Item)
{
	name = "Windknecht";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = Value_Windknecht;
	damageTotal = Damage_Windknecht;
	damagetype = DAM_EDGE;
	range = Range_Windknecht;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Windknecht;
	visual = "ItMW_MageStaff_Good_2H_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMW_Addon_Keule_2h_01(C_Item)
{
	name = "Sturmknecht";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Sturmknecht;
	damageTotal = Damage_Sturmknecht;
	damagetype = DAM_EDGE;
	range = Range_Sturmknecht;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sturmknecht;
	visual = "ItMW_MageStaff_Good_2H_01.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ADDON_KEULE_1H_03(C_Item)
{
	name = "Orkischer Knuppel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_Belegnagel;
	damageTotal = Damage_Sturmknecht;
	damagetype = DAM_BLUNT;
	range = Range_Sturmknecht;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Sturmknecht;
	visual = "ItMW_Club_2H_01.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = 100;
};
 
instance ItMw_FrancisDagger_Mis(C_Item)
{
	name = "Guter Dolch";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_DAG | ITEM_MISSION;
	material = MAT_METAL;
	value = 0;
	damageTotal = Damage_VLKDolch;
	damagetype = DAM_EDGE;
	range = Range_VLKDolch;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_VLKDolch;
	visual = "Itmw_005_1h_dagger_01.3DS";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_RangerStaff_Addon(C_Item)
{
	name = "Kampfstab des 'Rings des Wassers'";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_WOOD;
	value = Value_RangerStaff;
	damageTotal = Damage_RangerStaff;
	damagetype = DAM_BLUNT;
	range = Range_RangerStaff;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_RangerStaff;
	visual = "ItMw_020_2h_Nov_Staff_01.3DS";
	on_equip = equip_2h_light;
	on_unequip = unequip_2h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_PIR2hAxe(C_Item)
{
	name = "Plankenbrecher";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = Value_PIR2hAxe;
	damageTotal = Damage_PIR2hAxe;
	damagetype = DAM_EDGE;
	range = Range_PIR2hAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PIR2hAxe;
	visual = "ItMw_070_2h_axe_heavy_03.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_PIR2hSword(C_Item)
{
	name = "Enterschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_PIR2hSword;
	damageTotal = Damage_PIR2hSword;
	damagetype = DAM_EDGE;
	range = Range_PIR2hAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PIR2hSword;
	visual = "ItMw_070_2h_sword_09.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_PIR1hAxe(C_Item)
{
	name = "Enteraxt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = Value_PIR1hAxe;
	damageTotal = Damage_PIR1hAxe;
	damagetype = DAM_EDGE;
	range = Range_PIR1hAxe;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PIR1hAxe;
	visual = "ItMw_030_1h_axe_01.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_PIR1hSword(C_Item)
{
	name = "Entermesser";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_PIR1hSword;
	damageTotal = Damage_PIR1hSword;
	damagetype = DAM_EDGE;
	range = Range_PIR1hSword;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PIR1hSword;
	visual = "ItMw_030_1h_sword_03.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_BanditTrader(C_Item)
{
	name = "Degen der Banditen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = Value_BanditTrader;
	damageTotal = Damage_VLKSchwert;
	damagetype = DAM_EDGE;
	range = Range_VLKSchwert;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = Condition_VLKSchwert;
	visual = "ItMw_018_1h_SwordCane_01.3ds";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[0] = "Auf dem Griff ist der Buchstabe 'F.' eingraviert";
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ItMw_Addon_Betty(C_Item)
{
	name = "Betty";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Betty;
	damageTotal = Damage_Betty;
	damagetype = DAM_EDGE;
	range = Range_ElBastardo;
	on_equip = Equip_1H_10;
	on_unequip = UnEquip_1H_10;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = Condition_ElBastardo;
	visual = "ItMw_065_1h_sword_bastard_03.3DS";
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_ADDON_BONUS_1H;
	count[4] = Waffenbonus_10;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_DIEGO_DEGEN(C_Item)
{
	name = "Diegos Geschick";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = value_itmw_diego_degen;
	damageTotal = damage_itmw_diego_degen;
	damagetype = DAM_EDGE;
	range = Range_Meisterdegen;
	on_equip = equip_itmw_diego_degen;
	on_unequip = unequip_itmw_diego_degen;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = cond_value_itmw_diego_degen;
	visual = "ItMw_065_1h_SwordCane_02.3ds";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Dex_needed;
	count[3] = cond_value[2];
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_GORN_AXT(C_Item)
{
	name = "Gorns Rache";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = value_itmw_gorn_axt;
	damageTotal = damage_itmw_gorn_axt;
	damagetype = DAM_EDGE;
	range = Range_Schlachtaxt;
	on_equip = equip_itmw_gorn_axt;
	on_unequip = unequip_itmw_gorn_axt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_gorn_axt;
	visual = "ItMw_070_2h_axe_heavy_03.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_LEE_AXT(C_Item)
{
	name = "Lees Schlag";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = value_itmw_lee_axt;
	damageTotal = damage_itmw_lee_axt;
	damagetype = DAM_EDGE;
	range = Range_Streitaxt2;
	on_equip = equip_itmw_lee_axt;
	on_unequip = unequip_itmw_lee_axt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_lee_axt;
	visual = "ItMw_060_2h_axe_heavy_01.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_KORD_AXT(C_Item)
{
	name = "Cords Starke";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = value_itmw_kord_axt;
	damageTotal = damage_itmw_kord_axt;
	damagetype = DAM_EDGE;
	range = Range_Doppelaxt;
	on_equip = equip_itmw_kord_axt;
	on_unequip = unequip_itmw_kord_axt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_kord_axt;
	visual = "ItMw_040_1h_Axe_02.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_LARES_AXT(C_Item)
{
	name = "Lares' Freund";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = value_itmw_lares_axt;
	damageTotal = damage_itmw_lares_axt;
	damagetype = DAM_EDGE;
	range = Range_Doppelaxt;
	on_equip = equip_itmw_lares_axt;
	on_unequip = unequip_itmw_lares_axt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_lares_axt;
	visual = "ItMw_040_1h_Axe_02.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_TORLOF_AXT(C_Item)
{
	name = "Torlofs Macht";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = value_itmw_torlof_axt;
	damageTotal = damage_itmw_torlof_axt;
	damagetype = DAM_EDGE;
	range = Range_Berserkeraxt;
	on_equip = equip_itmw_torlof_axt;
	on_unequip = unequip_itmw_torlof_axt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_torlof_axt;
	visual = "ItMw_080_2h_axe_heavy_02.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_SENTENCA_SWORD(C_Item)
{
	name = "Sentenzas Hochmut";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = value_itmw_sentenca_sword;
	damageTotal = damage_itmw_sentenca_sword;
	damagetype = DAM_EDGE;
	range = Range_Orkschlaechter;
	on_equip = equip_itmw_sentenca_sword;
	on_unequip = unequip_itmw_sentenca_sword;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_sentenca_sword;
	visual = "ItMw_065_1h_sword_bastard_04.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_JARVIS_WAFFER(C_Item)
{
	name = "Jarvis' Schadelspalter";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = value_itmw_jarvis_waffer;
	damageTotal = damage_itmw_jarvis_waffer;
	damagetype = DAM_BLUNT;
	range = Range_Streitkolben;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_jarvis_waffer;
	visual = "ItMw_050_1h_mace_war_03.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_WOLF_WAFFER(C_Item)
{
	name = "Wolfs' List";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = value_itmw_wolf_waffer;
	damageTotal = damage_itmw_wolf_waffer;
	damagetype = DAM_BLUNT;
	range = Range_Streitkolben;
	on_equip = equip_itmw_wolf_waffer;
	on_unequip = unequip_itmw_wolf_waffer;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = cond_value_itmw_wolf_waffer;
	visual = "ItMw_050_1h_mace_war_03.3DS";
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_LESTER_SWORD(C_Item)
{
	name = "Lesters Gleichstellung";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = VALUE_ITMW_JARVIS_WAFFER;
	damageTotal = DAMAGE_ITMW_JARVIS_WAFFER;
	damagetype = DAM_BLUNT;
	range = Range_Streitkolben;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = COND_VALUE_ITMW_JARVIS_WAFFER;
	visual = "ItMw_050_1h_mace_war_03.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_KURGANSWORD(C_Item)
{
	name = "Kurgans Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 2000;
	damageTotal = 145;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 100;
	visual = "ITMW_1H_SWORD_KURGAN.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_URIZEL(C_Item)
{
	name = "Uriziel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = 10000;
	damagetype = DAM_EDGE | DAM_FIRE | DAM_MAGIC;
	damage[DAM_INDEX_EDGE] = 250;
	damage[DAM_INDEX_MAGIC] = 100;
	damage[DAM_INDEX_FIRE] = 100;
	range = 180;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 200;
	visual = "ItMw_2H_Sword_Sleeper_02.3DS";
	on_equip = equip_2h_superheavy;
	on_unequip = unequip_2h_superheavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[1] = "Auf der Klinge sind uralte Runen eingraviert...";
	text[2] = "Der Stein auf der Klinge strahlt magische Energie aus.";
	text[3] = "Klingenschaden";
	count[3] = damage[DAM_INDEX_EDGE];
	text[4] = "Feuer- & Magieschaden";
	count[4] = damage[DAM_INDEX_MAGIC];
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_URIZEL_NOMAGIC(C_Item)
{
	name = "Uriziel";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = 5000;
	damagetype = DAM_EDGE;
	damageTotal = 210;
	range = 180;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 200;
	visual = "ItMw_2H_Sword_Sleeper_02.3DS";
	on_equip = equip_2h_superheavy;
	on_unequip = unequip_2h_superheavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[1] = "Auf der Klinge sind uralte Runen eingraviert...";
	text[2] = "Das Schwert hat die magische Kraft des Steines verloren.";
	text[3] = NAME_Damage;
	count[3] = damageTotal;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_XARADRIM(C_Item)
{
	name = "Ehre des Haradrim";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 0;
	damageTotal = 250;
	damagetype = DAM_EDGE;
	on_equip = equip_2h_xaradrim;
	on_unequip = unequip_2h_xaradrim;
	range = Range_Special_2H_4;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_2H_4;
	visual = "ItMw_110_2h_sword_smith_05.3DS";
	description = name;
	text[0] = "Das Schwert unterwirft sich nur dem Willen eines Haradrim...";
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
};
 
instance ITMW_1H_XARADRIM(C_Item)
{
	name = "Gebieter der Elemente";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 0;
	damageTotal = 200;
	damagetype = DAM_EDGE;
	range = Range_Special_1H_4;
	on_equip = equip_1h_xaradrim;
	on_unequip = unequip_1h_xaradrim;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Special_1H_4;
	visual = "ItMw_090_1h_sword_smith_05.3DS";
	description = name;
	text[0] = "Das Schwert unterwirft sich nur dem Willen eines Haradrim...";
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
};
 
instance ITMW_2H_WELTENSPALTER(C_Item)
{
	name = "Azgalors Fluch";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = 10000;
	damageTotal = 200;
	damagetype = DAM_EDGE;
	range = 140;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 500;
	visual = "ItMi_SleeperKey_01.3DS";
	on_equip = equip_2h_superheavy;
	on_unequip = unequip_2h_superheavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_MASTER_01(C_Item)
{
	name = "Falks Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 1000;
	damageTotal = 70;
	damagetype = DAM_EDGE;
	range = 90;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 100;
	visual = "ITMW_2H_MASTER_01.3DS";
	on_equip = equip_1h_medium;
	on_unequip = unequip_1h_medium;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_HROMUNDCURSE(C_Item)
{
	name = "Chromundas Verdammnis";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = 4000;
	damageTotal = 175;
	damagetype = DAM_EDGE;
	range = 105;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Berserkeraxt;
	visual = "ITMW_1H_AXE_ANTIENT.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ADAMANTAXE(C_Item)
{
	name = "Adamantene Streitaxt der Altesten";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_METAL;
	value = 3500;
	damageTotal = 160;
	damagetype = DAM_EDGE;
	range = Range_Berserkeraxt;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Berserkeraxt;
	visual = "ITMW_1H_AXE_ANTIENT_2.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_AXEOFRUNES(C_Item)
{
	name = "Die Macht der Runen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = 5000;
	damageTotal = 200;
	damagetype = DAM_EDGE;
	range = 130;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Berserkeraxt;
	visual = "ITMW_2H_AXE_DARKRUNES.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_NORDALAXE(C_Item)
{
	name = "Nordische Axt";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = 7500;
	damageTotal = 215;
	damagetype = DAM_EDGE;
	range = 140;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Berserkeraxt;
	visual = "ITMW_2H_AXE_NORDLING.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_NIGHTSTERN(C_Item)
{
	name = "Nachtstern";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_AXE;
	material = MAT_WOOD;
	value = 1500;
	damageTotal = 120;
	damagetype = DAM_BLUNT;
	range = Range_Morgenstern;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_Morgenstern;
	visual = "ITMW_1H_MACE_BLADE.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_SNAKEBLADE(C_Item)
{
	name = "Schlangenklinge";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 4000;
	damageTotal = 150;
	damagetype = DAM_EDGE;
	range = Range_Zweihaender3;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 75;
	visual = "ITMW_1H_SWORD_SNAKETONGUE.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ROAMMAN(C_Item)
{
	name = "Nomade";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 1500;
	damageTotal = 110;
	damagetype = DAM_EDGE;
	range = Range_PalSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = Condition_PalSchwert;
	visual = "ITMW_1H_SWORD_UNKOWN_1.3DS";
	on_equip = equip_1h_heavy;
	on_unequip = unequip_1h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_DARKHUNTER(C_Item)
{
	name = "Jager der Nacht";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 7500;
	damageTotal = 180;
	damagetype = DAM_EDGE;
	range = Range_PalSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 95;
	visual = "ITMW_1H_SWORD_UNKOWN_2.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_DEVILWRATH(C_Item)
{
	name = "Zorn des Damons";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 8000;
	damageTotal = 195;
	damagetype = DAM_EDGE;
	range = Range_PalSchwert;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 135;
	visual = "ITMW_1H_SWORD_DEVIL.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_1H_DOOM(C_Item)
{
	name = "Schwert der Verdammten";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 1750;
	damageTotal = 130;
	damagetype = DAM_EDGE;
	range = 100;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 100;
	visual = "ITMW_1H_SWORD_DOOM.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_1H_NREST(C_Item)
{
	name = "Kreuz des Schicksals";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 3000;
	damageTotal = 135;
	damagetype = DAM_EDGE;
	range = 120;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 105;
	visual = "ITMW_1H_SWORD_CROSS.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[0] = NAME_RADIUS;
	count[0] = range;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_DANCER(C_Item)
{
	name = "Tanz des Todes";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 1450;
	damageTotal = 115;
	damagetype = DAM_EDGE;
	range = 125;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 70;
	visual = "ITMW_2H_SWORD_DANCER.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_REZEC(C_Item)
{
	name = "Schneidezahn";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 850;
	damageTotal = 100;
	damagetype = DAM_EDGE;
	range = 100;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 100;
	visual = "ITMW_2H_SWORD_REZEC.3DS";
	on_equip = equip_2h_heavy;
	on_unequip = unequip_2h_heavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_TROLLHUMMER(C_Item)
{
	name = "Hammer des Trolls";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_AXE;
	material = MAT_METAL;
	value = 4500;
	damageTotal = 150;
	damagetype = DAM_BLUNT;
	range = 110;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 170;
	visual = "ITMW_2H_MACE_TROLLHUMMER.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_SCORPIONSPEC(C_Item)
{
	name = "Stachel des Skorpions";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 5000;
	damageTotal = 160;
	damagetype = DAM_EDGE;
	range = Range_Meisterdegen;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = 120;
	visual = "ITMW_ScorpionSpec.3ds";
	on_equip = equip_1h_light;
	on_unequip = unequip_1h_light;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = "Degen des Meisters der Mordergilde...";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_ABIGEILSPAGE(C_Item)
{
	name = "Wundenstecher";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = 450;
	damageTotal = 100;
	damagetype = DAM_EDGE;
	range = Range_VLKSchwert;
	on_equip = equip_itmw_abigeilspage;
	on_unequip = unequip_itmw_abigeilspage;
	cond_atr[2] = ATR_DEXTERITY;
	cond_value[2] = 80;
	visual = "ItMw_018_1h_SwordCane_01.3ds";
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Dex_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = "Ein seltsamer Degen. Auf dem Griff ist ein Name eingraviert - Abigail...";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_GOLDENSAINT(C_Item)
{
	name = "Goldener Heiliger";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD;
	material = MAT_METAL;
	value = 3000;
	damageTotal = 150;
	damagetype = DAM_EDGE;
	range = 110;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 120;
	visual = "ITMW_GOLDENSWORD.3DS";
	on_equip = equip_1h_veryheavy;
	on_unequip = unequip_1h_veryheavy;
	description = name;
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_NORMARDSWORD(C_Item)
{
	name = "Silberschwert aus Nordmar";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 2500;
	damageTotal = 145;
	damagetype = DAM_EDGE;
	range = 120;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 160;
	visual = "ITMW_SILVERSWORD.3DS";
	on_equip = equip_2h_veryheavy;
	on_unequip = unequip_2h_veryheavy;
	description = name;
	text[1] = "Besonders effektiv gegen Geister...";
	text[2] = NAME_Damage;
	count[2] = damageTotal;
	text[3] = NAME_Str_needed;
	count[3] = cond_value[2];
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_DRAGONMASTER(C_Item)
{
	name = "Gebieter der Drachen";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = 15000;
	damagetype = DAM_EDGE | DAM_FIRE;
	damage[DAM_INDEX_EDGE] = 300;
	damage[DAM_INDEX_FIRE] = 150;
	range = 180;
	effect = "SPELLFX_FIREBOW";
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 300;
	visual = "ITMW_DRGMASTER_01.3DS";
	on_equip = equip_2h_superheavy;
	on_unequip = unequip_2h_superheavy;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damage[DAM_INDEX_EDGE];
	text[2] = NAME_Dam_Fire;
	count[2] = damage[DAM_INDEX_FIRE];
	text[3] = "Auf der Klinge befindet sich ein seltsamer Stein,";
	text[4] = "der einem feurigen Drachenauge ahnlich sieht...";
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_KATANA(C_Item)
{
	name = "Assassinenschwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = 2000;
	damageTotal = 160;
	damagetype = DAM_EDGE;
	range = 125;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 120;
	visual = "ItMw_2H_Katana.3DS";
	on_equip = equip_2h_medium;
	on_unequip = unequip_2h_medium;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_1H_SIMPLEBLACK(C_Item)
{
	name = "Schwarzes Erz-Schwert";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Blessed_1H_1;
	damageTotal = 200;
	damagetype = DAM_EDGE;
	range = Range_Blessed_1H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 180;
	visual = "itmw_030_1h_PAL_sword_bastard_BLK_01.3ds";
	on_equip = equip_1h_simpleblack;
	on_unequip = unequip_1h_simpleblack;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_OneHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_2H_SIMPLEBLACK(C_Item)
{
	name = "Schwarzer Erz-Zweihander";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Blessed_2H_1;
	damageTotal = 230;
	damagetype = DAM_EDGE;
	range = Range_Blessed_2H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 200;
	visual = "ItMw_040_2h_PAL_sword_heavy_BLK_01.3DS";
	on_equip = equip_2h_simpleblack;
	on_unequip = unequip_2h_simpleblack;
	description = name;
	text[1] = NAME_Damage;
	count[1] = damageTotal;
	text[2] = NAME_Str_needed;
	count[2] = cond_value[2];
	text[3] = NAME_RADIUS;
	count[3] = range;
	text[4] = NAME_TwoHanded;
	text[5] = NAME_Value;
	count[5] = value;
};
 
instance ITMW_1H_BLESSEDBLACK_MAGIC(C_Item)
{
	name = "Zorn der Schopfer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_SWD | ITEM_MISSION;
	material = MAT_METAL;
	value = Value_Blessed_1H_1;
	damagetype = DAM_EDGE | DAM_MAGIC;
	damage[DAM_INDEX_EDGE] = 400;
	damage[DAM_INDEX_MAGIC] = 400;
	range = Range_Blessed_1H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 10;
	visual = "itmw_030_1h_PAL_sword_bastard_BLK_01.3ds";
	on_equip = equip_blessedblack_magic;
	on_unequip = unequip_blessedblack_magic;
	effect = "SPELLFX_STONESPHERE";
	description = name;
	text[1] = "Nur derjenige, der uber 'die Macht der Gotter' verfugt,";
	text[2] = "kann dieses Schwert benutzen...";
	text[4] = NAME_OneHanded;
};
 
instance ITMW_2H_BLESSEDBLACK_MAGIC(C_Item)
{
	name = "Zorn der Schopfer";
	mainflag = ITEM_KAT_NF;
	flags = ITEM_2HD_SWD;
	material = MAT_METAL;
	value = Value_Blessed_2H_1;
	damagetype = DAM_EDGE | DAM_MAGIC;
	damage[DAM_INDEX_EDGE] = 500;
	damage[DAM_INDEX_MAGIC] = 500;
	range = Range_Blessed_2H_1;
	cond_atr[2] = ATR_STRENGTH;
	cond_value[2] = 10;
	visual = "ItMw_040_2h_PAL_sword_heavy_BLK_01.3DS";
	on_equip = equip_blessedblack_magic;
	on_unequip = unequip_blessedblack_magic;
	effect = "SPELLFX_STONESPHERE";
	description = name;
	text[1] = "Nur derjenige, der uber 'die Macht der Gotter' verfugt,";
	text[2] = "kann dieses Schwert benutzen...";
	text[4] = NAME_TwoHanded;
};